![]() ![]() Then head on to the infirmary which is quite a treasure trove, housing a diary, a piece of blood quartz, and an inhabitant. Next, in room 102, there’s a piece of blood quartz, but a flashlight will be required to find it. Then you can find the first diary in the initial room of the building. You will find the Hallway Key on a pinboard in the teacher’s lounge. Here you have a total of 18 collectibles: 9 diaries, 3 pieces of blood quartz, 3 inhabitants, 1 canary, and 2 pictures. The first location you will be exploring is the Main Building of the school. This place is full of real versions of her worst fears and bad memories.Īlso Read: OXENFREE II: Lost Signals Walkthrough (All Endings & Achievements) Main Building She then takes a cable car back home only to find a different, scary version of her town. The main story starts after some bullies chase Sally, and she ends up lost. The game is set in an old mining town in Maine where you play the main character, Sally – a young girl from Bethelwood, whose life gets tougher when her cousin, Emily, goes missing. To help you get through the game, here is the complete walkthrough with all puzzle solutions, collectibles, and the 3 possible endings. Now that could very well be due to the pre-launch reviewer period, but reporting what I know in home internet conditions (102 Megabits per second), Stadia is more than capable of running this low-key tale.GYLT is a story-based horror/action-adventure game where you solve puzzles and use a lot of stealth and hiding. Even running on the Pixel the game controlled well with a controller (you need to plug it in at this time, so have a holder/attachment ready), and I saw very little in the way of visual bugs or frameskips. I had the chance to test out Gylt running on a PC, a Google Pixel 3a, and a ChromeCast (the latter is the preferred method). It’s weird to think of how a game “runs” on Stadia, since it’s not technically hardware, but it is a new delivery system. That’s kind of a Tequila Works signature, for what it’s worth. From a narrative standpoint Gylt doesn’t offer up a lot of revelatory material: instead preferring a slow burn as the story mostly serves as a way to move you from place to place as it quietly ponders your situation. Some are more effective than others, offering up lingering dread rather than jump scares, or better enemy placements that make for more engaging stealth gameplay. How much fun (or emotional quotient) you get out of it is completely dependent on the area itself. It’s got collectibles and light puzzler-boss battles. It has the classic action-adventure “move this object around to the right spot” brain teasers. There’s locations to scour for keys to open doors. Much of it is guided - either through some tense linear scenes or story sequences - and the rest is structured as a series of light puzzles. You know the drill for these types of games by now. The former theme is best reinforced by the item base, one of which is an inhaler that restores health, or soda cans that can be used to distract said baddies. ![]() You know, Cthulian eyeball tendrils, creepy creatures, things of that nature. We essentially get two stories: one is grounded in reality and deals with the very troubling life of Sally and Emily, and the other is a macabre mix of horror genre stylings of the “T-for-Teen” variety. What begins as a tale about a bullied girl searching for another lost child slowly descends into madness, as shadow creatures (both literal and allegorical) pop up to wreak havoc on our headstrong hero Sally. ![]()
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